block load
{
	es_xsetinfo primary 1 // Unlimited ammo/no reloads for primary.
	es_xsetinfo secondary 1 // Unlimited ammo/no reloads for secondary.
	es_xsetinfo he_nade 1 // Unlimited Grenades.
	eventscripts_noisy 1
}

event weapon_fire
{
	if (server_var(primary) == 1) then es playerset clip event_var(userid) 1 15
	if (server_var(secondary) == 1) then es playerset clip event_var(userid) 2 15
	if (server_var(he_nade) == 1) do
	{
		if (event_var(weapon) equalto "hegrenade") then es_give event_var(userid) weapon_hegrenade
	}
}