"VertexLitGeneric"
{
    "$basetexture" "models/player/b4p/pyramidhead/ph1"
    "$model" 1
    "$bumpmap" "models/player/b4p/pyramidhead/ph1_normal"
    "$normalmapalphaenvmapmask" "1"
    "$envmap" "env_cubemap"
    "$envmaptint" "[0.1 0.1 0.1]"
    "$envmapconstrast" "1"
    "$envmapsaturation" 1
}


      