/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* Zombie Panic! Source */
	"zps"
	{
		"Offsets"
		{
			"GiveNamedItem"
			{
				"windows"	"356"
				"linux"		"357"
			}
			"RemovePlayerItem"
			{
				"windows"	"243"
				"linux"		"244"
			}
			"Weapon_GetSlot"
			{
				"windows"	"238"
				"linux"		"239"
			}
			"Ignite"
			{
				"windows"	"195"
				"linux"		"196"
			}
			"Extinguish"
			{
				"windows"	"199"
				"linux"		"200"
			}
			"Teleport"
			{
				"windows"	"103"
				"linux"		"104"
			}
			"CommitSuicide"
			{
				"windows"	"399"
				"linux"		"399"
			}
			"GetVelocity"
			{
				"windows"	"132"
				"linux"		"133"
			}
			"EyeAngles"
			{
				"windows"	"124"
				"linux"		"125"
			}
			"AcceptInput"
			{
				"windows"	"35"
				"linux"		"36"
			}
			"SetEntityModel"
			{
				"windows"	"24"
				"linux"		"25"
			}
			"WeaponEquip"
			{
				"windows"	"231"
				"linux"		"232"
			}
			"Activate"
			{
				"windows"	"32"
				"linux"		"33"
			}
			"PlayerRunCmd"
			{
				"windows"	"375"
				"linux"		"376"
			}
		}
		"Signatures"
		{
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x57\x89"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
}
