﻿//////////////// ALIEN WAVE MOD ////////////////////
// Version      :  1.30.1 
// Created by   : Bioko/B!oKoxo (alias Kal4nger/Xokom)
// Release date : 2009 
// Переаод KING
// *************************************************
//////////////////////////////////////////////////////
block load
{
	es_xsetinfo es_alienwave_version v1.30.1
	es_xmakepublic es_alienwave_version
	es_xset amount 200

	es_xsetinfo aw_alien_count 2

	es_xsetinfo aw_assaultalien_health 1000
	es_xsetinfo aw_assaultalien_speed 1.6
	es_xsetinfo aw_supportalien_health 1500
	es_xsetinfo aw_supportalien_speed 1.1
	es_xsetinfo aw_reconalien_health 550
	es_xsetinfo aw_reconalien_speed 1.6
	
	es_xsetinfo aw_reconalien_poision 1
	es_xsetinfo aw_reconalien_poision_dmg 50
	es_xsetinfo aw_reconalien_poision_time 15
	es_xsetinfo	aw_reconalien_poision_probability 5

	es_xsetinfo aw_assaultsoldiers_health 150
	es_xsetinfo aw_assaultsoldiers_speed 1
	es_xsetinfo aw_reconsoldiers_health 100
	es_xsetinfo aw_reconsoldiers_speed 1.1
	es_xsetinfo aw_supportsoldiers_health 200
	es_xsetinfo aw_supportsoldiers_speed 0.9
	es_xsetinfo aw_snipersoldiers_health 100
	es_xsetinfo aw_snipersoldiers_speed 1

	es_xsetinfo aw_spawn_on_join 1
	es_xsetinfo aw_spawn_on_join_time 10
	es_xsetinfo aw_bots_leave_on_human_join 1
	es_xsetinfo aw_unlimited_ammo 0
	es_xsetinfo aw_crap_cleaner 0
	es_xsetinfo aw_night 0
	es_xsetinfo aw_spawnmode 0
	es_xsetinfo aw_supportalien_infection 1

	es_setinfo napalm_oldnoisy server_var(eventscripts_noisy)
	es_xsetinfo eventscripts_noisy 1
	es_xdoblock corelib/noisy_on

	es_xsetinfo auser 0
	es_xset deadplayer 0
	es_xset tempuserid 0
	es_xset tempidteam 0
	es_xset aw_alien_team 0
	es_xset aw_hccu_team 0
	es_xset aw_gamemode 0
	es_xset aw_spawnmode 0

	es_load popup
	repeat create end_round "es_xdoblock alienwave/endround"
	es_xdoblock alienwave/hccupopup
	es_xdoblock alienwave/alienpopup
	es_xdoblock alienwave/info_modpopup
	es_xdoblock alienwave/info_itempopup
	es_xdoblock alienwave/info_commandpopup

	exec aw_alienwave.cfg
	mp_restartgame 5
	
	es_xsetinfo auser 0
	es_xset tempx1 0
	es_xset tempy1 0
	es_xset tempz1 0
	es_xset tempx2 0
	es_xset tempy2 0
	es_xset tempz2 0
	es_xset tempx3 0
	es_xset tempy3 0
	es_xset tempz3 0
	
	es_xmsg #green [AW] = Загружается Alien Wave Mod (v1.30.1)BETA =
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] = Alien Wave Mod был успешно загружен =
}
block unload
{
	es_xset amount 200
	es_xsetinfo auser 0
	es_xset deadplayer 0
	es_xset tempuserid 0
	es_xset tempidteam 0
	exec server.cfg
	mp_restartgame 5
	es_xmsg #green [AW] = Выгружается Alien Wave Mod (v1.30.1)BETA =
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] - ...
	es_xmsg #green [AW] = Alien Wave Mod успешно выгружен =
}
event es_map_start
{
	net_maxfilesize 90

	phys_pushscale 2
	es_xsetinfo time_mapstart 0
	es_xgettime time_mapstart
	sv_turbophysics 0
	
	es_xforcevalue mp_buytime 5
	es_xforcevalue mp_roundtime 5
	es_xforcevalue mp_autoteambalance 1
	es mp_limitteams server_var(aw_alien_count)

	bot_walk 0
	bot_defer_to_human 0
	bot_difficulty 3
	bot_join_after_player 1
	bot_quota_mode normal
	bot_auto_vacate 1
	bot_auto_follow 1
	bot_allow_rogues 1
	bot_eco_limit 16001
	bot_all_weapons
	bot_quota "32"
	bot_chatter off

	mp_flashlight 2
	mp_dynamicpricing 0
	mp_friendlyfire 0
	mp_humanteam ct
	mp_allowspectators 0

	es_xmexec aw_downloadlist.cfg
	exec aw_alienwave.cfg

	if (de_ in server_var(eventscripts_currentmap)) do
	{
		es_xsetinfo aw_gamemode "demolition"
		es_xsetinfo aw_spawnmode "ops"
		es_xsetinfo aw_alien_team 3
		es_xsetinfo aw_hccu_team 2
		es_xforcevalue bot_join_team ct
		es_xforcevalue mp_humanteam t
	}
	else do
	{
		if (cs_ in server_var(eventscripts_currentmap)) do
		{
			es_xsetinfo aw_gamemode "extraction"
			es_xsetinfo aw_spawnmode "wave"
			es_xsetinfo aw_alien_team 2
			es_xsetinfo aw_hccu_team 3
			es_xforcevalue bot_join_team t
			es_xforcevalue mp_humanteam ct
		}
		else do
		{
			es_xsetinfo aw_gamemode "invasion"
			es_xsetinfo aw_spawnmode "wave"
			es_xsetinfo aw_alien_team 2
			es_xsetinfo aw_hccu_team 3
			es_xforcevalue bot_join_team t
			es_xforcevalue mp_humanteam ct
		}
	}
	if (server_var(aw_night) equalto 1) do
	{
		sv_skyname sky_day01_09
		es est_lightstyle 0 a
	}
}
event round_start
{
	if (server_var(aw_gamemode) equalto "demolition") do
	{
		es_xdelayed 1 es_centermsg =[УНИЧТОЖИМ ЭТУ ЦЕЛЬ]=
		es_xdelayed 1.5 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/demolition_start.mp3 1.0"
		es_xdelayed 3 es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default ВПЕРЕД БОЙЦЫ, УНИЧТОЖИМ ЭТУ ЦЕЛЬ И СДЕЛАЕМ ИХ СЛАБЕЕ...
		es_xdelayed 10 es_msg #multi #green[AW]#default ПОСЕТИТЕ НАШ САЙТ#lightgreen www.modserver.ru#default МОД ПЕРЕВЕДЕН KINGом.
		es_xdelayed 20 es_msg #multi #green[AW]#default Вы играете в #lightgreenAW#default Mod (#lightgreenALIEN WAVE#default) созданный комапанией #lightgreenBIOKO#default.
		
		es_xsetinfo randplay 0
		es_xrand randplay 1 14
		if (server_var(randplay) == 1) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song2.mp3 1.0"
		if (server_var(randplay) == 2) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song16.mp3 1.0"
		if (server_var(randplay) == 3) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song14.mp3 1.0"
		if (server_var(randplay) == 4) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song29.mp3 1.0"
		if (server_var(randplay) == 5) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song20_submix4.mp3 1.0"
		if (server_var(randplay) == 6) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song20_submix0.mp3 1.0"
		if (server_var(randplay) == 7) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song17.mp3 1.0"
		if (server_var(randplay) == 8) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song15.mp3 1.0"
		if (server_var(randplay) == 9) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song25_remix3.mp3 1.0"
		if (server_var(randplay) == 10) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song31.mp3 1.0"
		if (server_var(randplay) == 11) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song1.mp3 1.0"
		if (server_var(randplay) == 12) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song3.mp3 1.0"
		if (server_var(randplay) == 14) then es_xdelayed 14 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song10.mp3 1.0"
	}
	if (server_var(aw_gamemode) equalto "extraction") do
	{
		es_xdelayed 1 es_centermsg =[СПАСИТЕ ВЫЖИВШИХ]=
		es_xdelayed 1.5 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/extraction_start.mp3 1.0"
		es_xdelayed 3 es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default МЫ ДОЛЖНЫ СПАСТИ ВСЕХ ОСТАВШИХСЯ В ЖИВЫХ ПРЕЖДЕ, ЧЕМ ЗАКОНЧИТСЯ ВРЕМЯ, ИНАЧЕ НОВАЯ ОРДА ЧУЖИХ УБЬЕТ НАС ВСЕХ. ВПЕРЕД БОЙЦЫ!!! ОНИ ИДУТ!!! ИДУТ!!!
		es_xdelayed 10 es_msg #multi #green[AW]#default ПОСЕТИТЕ НАШ САЙТ#lightgreen www.modserver.ru#default МОД ПЕРЕВЕДЕН KINGом.
		es_xdelayed 20 es_msg #multi #green[AW]#default Вы играете в #lightgreenAW#default Mod (#lightgreenALIEN WAVE#default) созданный компанией #lightgreenBIOKO#default. 

		es_xsetinfo randplay 0
		es_xrand randplay 1 14
		if (server_var(randplay) == 1) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song2.mp3 1.0"
		if (server_var(randplay) == 2) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song16.mp3 1.0"
		if (server_var(randplay) == 3) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song14.mp3 1.0"
		if (server_var(randplay) == 4) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song29.mp3 1.0"
		if (server_var(randplay) == 5) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song20_submix4.mp3 1.0"
		if (server_var(randplay) == 6) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song20_submix0.mp3 1.0"
		if (server_var(randplay) == 7) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song17.mp3 1.0"
		if (server_var(randplay) == 8) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song15.mp3 1.0"
		if (server_var(randplay) == 9) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song25_remix3.mp3 1.0"
		if (server_var(randplay) == 10) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song31.mp3 1.0"
		if (server_var(randplay) == 11) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song1.mp3 1.0"
		if (server_var(randplay) == 12) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl2_song3.mp3 1.0"
		if (server_var(randplay) == 14) then es_xdelayed 30 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/hl1_song10.mp3 1.0"
	}
	else do
	{
		if (server_var(aw_gamemode) equalto "invasion") do
		{
			es_xdelayed 1 es_centermsg =[ДЕРИТЕСЬ ИЛИ УМРИТЕ]=
			es_xdelayed 1.5 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/invasion_start.mp3 1.0"
			es_xdelayed 3 es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default БОЙЦЫ НАШ ЧАС НАСТАЛ, МЫ ДОЛЖНЫ ЗАНЯТЬ И ЗАЩИТИТЬ ЭТУ ПОЗИЦИЮ. НЕ КАКОГО ОТСТУПЛЕНИЯ!!! УДАЧА В НАШИХ РУКАХ!!!
			es_xdelayed 10 es_msg #multi #green[AW]#default ПОСЕТИТЕ НАШ САЙТ#lightgreen www.modserver.ru#default МОД ПЕРЕВЕДЕН KINGом
			es_xdelayed 20 es_msg #multi #green[AW]#default Вы играете в  #lightgreenAW#default Mod (#lightgreenALIEN WAVE#default) созданный компанией #lightgreenBIOKO#default. 

			es_xsetinfo randplay 0
			es_xrand randplay 1 14
			if (server_var(randplay) == 1) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song2.mp3 1.0"
			if (server_var(randplay) == 2) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song16.mp3 1.0"
			if (server_var(randplay) == 3) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song14.mp3 1.0"
			if (server_var(randplay) == 4) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song29.mp3 1.0"
			if (server_var(randplay) == 5) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song20_submix4.mp3 1.0"
			if (server_var(randplay) == 6) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song20_submix0.mp3 1.0"
			if (server_var(randplay) == 7) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL1_song17.mp3 1.0"
			if (server_var(randplay) == 8) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL1_song15.mp3 1.0"
			if (server_var(randplay) == 9) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL1_song25_remix3.mp3 1.0"
			if (server_var(randplay) == 10) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL1_song31.mp3 1.0"
			if (server_var(randplay) == 11) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song1.mp3 1.0"
			if (server_var(randplay) == 12) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL2_song3.mp3 1.0"
			if (server_var(randplay) == 14) then es_xdelayed 22 foreach player tempuserid #human "es_playsound server_var(tempuserid) music/HL1_song10.mp3 1.0"
		}
	}
	
	if (server_var(aw_bots_leave_on_human_join) equalto 1) do bot_auto_vacate 1
	
	if (server_var(aw_unlimited_ammo) equalto 1) do eventscripts_noisy 1
}
event player_blind
{	
	if (event_var(es_userteam) equalto server_var(aw_alien_team)) do
	{
		es_setplayerprop event_var(userid) "CBasePlayer.m_fFlags" 32
		es_delayed 10 es_xsetplayerprop event_var(userid) "CBasePlayer.m_fFlags" 66177
	}
}
event weapon_fire
{
	if (server_var(aw_unlimited_ammo) equalto 1) do
	{
		es playerset ammo event_var(userid) event_var(weapon) 0
	}

	if (event_var(weapon) = "hegrenade") then es_xdelayed 0.1 es_xdoblock alienwave/props
}
event weapon_fire_on_empty
{
	if (server_var(aw_unlimited_ammo) equalto 1) do
	{
		es playerset clip event_var(userid) event_var(weapon) server_var(amount)
	}
}
event player_team
{
	if (server_var(aw_spawn_on_join) equalto 1) do
	{
		es_delayed server_var(aw_spawn_on_join_time) est_spawn event_var(userid)
	}
}
event player_spawn
{
	if (event_var(es_userteam) equalto server_var(aw_alien_team)) do
	{
		es_xsetinfo randskin 1
//		es_xrand randskin 1 3

		if (server_var(randskin) == 1) do
		{
			es playerset model event_var(userid) "player/slow/aliendrone_v3/slow_alien"
			es playerset health event_var(userid) server_var(aw_assaultalien_health)
			es playerset speed event_var(userid) server_var(aw_assaultalien_speed)
			
			es_emitsound player event_var(userid) npc/fast_zombie/fz_scream1.wav 1.0 0.5
			es es_setplayerprop event_var(userid) CBasePlayer.m_iDefaultFOV 360
			
			es usermsg shake event_var(userid) 15 4
			
			es_tell event_var(userid) #multi #green[AW]#default ДА ВЫ ПРОСТО ЗВЕРЬ!!!
		}

//		if (server_var(randskin) == 2) do
//		{
//			es playerset model event_var(userid) "player/elis/vd/verdugo"
//			es playerset health event_var(userid) //server_var(aw_reconalien_health)
//			es est_speed event_var(userid) server_var(aw_reconalien_speed)
			
//			es_emitsound player event_var(userid) //npc/fast_zombie/fz_scream1.wav 1.0 0.5
//			es es_setplayerprop event_var(userid) CBasePlayer.m_iDefaultFOV 360
			
//		es usermsg shake event_var(userid) 15 4
			
//			es_tell event_var(userid) #multi #green[AW]#default ДА ВЫ ПРОСТО //ЗВЕРЬ!!!
//		}

//		if (server_var(randskin) == 3) do
//		{
//			es playerset model event_var(userid) "player/elis/hk/hellknight"
//			es playerset health event_var(userid) //server_var(aw_supportalien_health)
//			es est_speed event_var(userid) server_var(aw_supportalien_speed)
			
//			es_emitsound player event_var(userid) //npc/zombie_poison/pz_call1.wav 1.0 0.5
//			es es_setplayerprop event_var(userid) CBasePlayer.m_iDefaultFOV 360
			
//			es usermsg shake event_var(userid) 15 4
			
//			es_tell event_var(userid) #multi #green[AW]#default ДА ВЫ ПРОСТО //ЗВЕРЬ!!!
//		}

		es playerset cash event_var(userid) 0
		es est_stripplayer event_var(userid)
		es_give event_var(userid) weapon_knife
		es_give event_var(userid) item_nvgs
		es popup send alienpopup event_var(userid)
	}

	if (event_var(es_userteam) equalto server_var(aw_hccu_team)) do
	{
		es playerset health event_var(userid) server_var(aw_assaultsoldiers_health)
		es est_speed event_var(userid) server_var(aw_assaultsoldiers_speed)
		es playerset cash event_var(userid) 0
		es playerset model event_var(userid) "player\ics\desert_ct\urban"
		
		es popup send humanclassmenu event_var(userid)
		es est_stripplayer event_var(userid)
		
		es_give event_var(userid) weapon_m4a1
		es_give event_var(userid) weapon_deagle
		es_give event_var(userid) weapon_knife
		es_give event_var(userid) weapon_hegrenade
		es_give event_var(userid) weapon_flashbang
		es_give event_var(userid) item_assaultsuit
		es_give event_var(userid) item_nvgs

		if (de_ in server_var(eventscripts_currentmap)) do
		{
			es_give event_var(userid) weapon_c4
		}
	}

	if (server_var(aw_crap_cleaner) equalto 1) do
	{
		est_deleteragdolls
		est_removeidle weapon_glock
		est_removeidle weapon_usp
		est_removeidle weapon_p228
		est_removeidle weapon_deagle
		est_removeidle weapon_elite
		est_removeidle weapon_fiveseven
		est_removeidle weapon_m3
		est_removeidle weapon_xm1014
		est_removeidle weapon_tmp
		est_removeidle weapon_mac10
		est_removeidle weapon_mp5navy
		est_removeidle weapon_ump45
		est_removeidle weapon_p90
		est_removeidle weapon_galil
		est_removeidle weapon_famas
		est_removeidle weapon_ak47
		est_removeidle weapon_scout
		est_removeidle weapon_m4a1
		est_removeidle weapon_sg552
		est_removeidle weapon_aug
		est_removeidle weapon_g3sg1
		est_removeidle weapon_sg550
		est_removeidle weapon_awp
		est_removeidle weapon_m249
		est_removeidle weapon_hegrenade
		est_removeidle weapon_flashbang
		est_removeidle weapon_smokegrenade
	}
}
event player_say
{
	if (event_var(text) equalto "!info_command") do
	{
		es popup send info_commandpopup event_var(userid)
	}

	if (event_var(text) equalto "!info_mod") do
	{
		es popup send info_modpopup event_var(userid)
	}

	if (event_var(text) equalto "!info_item") do
	{
		es popup send info_itempopup event_var(userid)
	}

	if (event_var(text) equalto "!time_left") do
	{
		es_tell event_var(userid) #multi #green[AW]#default ОСТАЛОСЬ ВРЕМЕНИ : server_var(timeleft)
	}

	if (event_var(text) equalto "!health") do
	{
		if (event_var(es_userdead) == 0) do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВАШЕ ЗДОРОВЬЕ : #green event_var(es_userhealth) hp.
		}
		else do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВАС ТОЛЬКО ЧТО УНИЧТОЖИЛИ!!!
		}
	}
}
event bomb_planted
{
	es_msg #multi #green[AW]#default ХОРОШО БОЙЦЫ! МЫ ЗАЛОЖИЛИ БОМБУ, ТЕПЕРЬ НАДО УДЕРЖАТЬ ЭТУ ПОЗИЦИЮ!
}
event round_freeze_end
{
	repeat start end_round 290 1
}
event player_hurt
{
	if (event_var(es_userteam) equalto server_var(aw_alien_team)) do
	{
		es_xsetinfo randplay 0
		es_xrand randplay 1 3
		if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc/headcrab/pain1.wav 1.0 0.5
		if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc/headcrab/pain2.wav 1.0 0.5
		if (server_var(randplay) == 3) then es_emitsound player event_var(userid) npc/headcrab/pain3.wav 1.0 0.5
		if (event_var(weapon) = "hegrenade") then es_fire event_var(userid) !self ignite
	}

	if (event_var(es_userteam) equalto server_var(aw_hccu_team)) do
	{
		es_xsetinfo randplay 0
		es_xrand randplay 1 9
		if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain01.wav 1.0 0.5
		if (server_var(randplay) == 2) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain02.wav 1.0 0.5
		if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo/npc/barney/ba_damnit.wav 1.0 0.5
		if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain04.wav 1.0 0.5
		if (server_var(randplay) == 5) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain05.wav 1.0 0.5
		if (server_var(randplay) == 6) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain06.wav 1.0 0.5
		if (server_var(randplay) == 7) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain07.wav 1.0 0.5
		if (server_var(randplay) == 8) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain08.wav 1.0 0.5
		if (server_var(randplay) == 9) then es_emitsound player event_var(userid) vo/npc/barney/ba_pain09.wav 1.0 0.5
	}
}
event player_death
{
	if (event_var(es_userteam) equalto server_var(aw_alien_team)) do
	{
		es_xsetinfo randplay 0
		es_xrand randplay 1 2
		if (server_var(randplay) == 1) then es_emitsound player event_var(userid) npc/headcrab/die1.wav 1.0 s0.5
		if (server_var(randplay) == 2) then es_emitsound player event_var(userid) npc/headcrab/die2.wav 1.0 0.5

		if (event_var(weapon) = "knife") do
		{
			es_msg #multi #green[AW]#default Just LOL !! The alien event_var(es_username) has been owned by an human with a knife !!!
		}
		if (server_var(aw_spawnmode) equalto "battle") do
		{
			es_delayed 1 est_spawn event_var(userid)
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НА ВАШЕ МЕСТО ПРИДУТ ДРУГИЕ!
		}
		if (server_var(aw_spawnmode) equalto "wave") do
		{
			es_delayed 15 est_spawn event_var(userid)
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НО СКОРО ВОЗРОДИШСЯ ДЛЯ НОВОЙ СХВАТКИ!
		}
		if (server_var(aw_spawnmode) equalto "ops") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НО ЧЕРЕЗ МИНУТУ ПОЯВИШЬСЯ ВНОВЬ....
			es_delayed 40 est_spawn event_var(userid)
		}
		if (server_var(aw_spawnmode) equalto "extermination") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВЫ УНЕЧТОЖЕНЫ! ВОЗРОДИТСЯ ВЫ НЕ СМОЖИТЕ!
		}
		if (server_var(aw_spawnmode) equalto "infection") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НО ЧЕРЕЗ МИНУТУ ПОЯВИШЬСЯ ВНОВЬ....
			es_delayed 40 est_spawn event_var(userid)
		}
	}

	if (event_var(es_userteam) equalto server_var(aw_hccu_team)) do
	{
		es_xsetinfo randplay 0
		es_xrand randplay 1 3

		if (server_var(randplay) == 1) then es_emitsound player event_var(userid) vo/npc/male01/no01.wav 1.0 0.5
		if (server_var(randplay) == 3) then es_emitsound player event_var(userid) vo/npc/Barney/ba_no01.wav 1.0 0.5
		if (server_var(randplay) == 4) then es_emitsound player event_var(userid) vo/npc/Barney/ba_no02.wav 1.0 0.5

		if (server_var(aw_spawnmode) equalto "battle") do
		{
			es_delayed 1 est_spawn event_var(userid)
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НА ВАШЕ МЕСТО ПРИДУТ ДРУГИЕ!
		}
		if (server_var(aw_spawnmode) equalto "wave") do
		{
			es_delayed 30 est_spawn event_var(userid)
			es_tell event_var(userid) #multi #green[AW]#default ВЫ БЫЛИ УБИТЫ! НО СКОРО ВОЗРОДИШСЯ ДЛЯ НОВОЙ СХВАТКИ!
		}
		if (server_var(aw_spawnmode) equalto "ops") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВЫ УНЕЧТОЖЕНЫ! ВОЗРОДИТСЯ ВЫ НЕ СМОЖИТЕ!
		}
		if (server_var(aw_spawnmode) equalto "extermination") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ВЫ УНЕЧТОЖЕНЫ! ВОЗРОДИТСЯ ВЫ НЕ СМОЖИТЕ!
		}
		if (server_var(aw_spawnmode) equalto "infection") do
		{
			es_tell event_var(userid) #multi #green[AW]#default ТЫ БЫЛ УБИТ В НЕРАВНОЙ СХВАТКЕ С ЧУЖИМИ! ТВАРИ БУДУТ РАДЫ СВЕЖЕМУ МЯСУ....
			es est_team event_var(userid) server_var(aw_alien_team) 0
		}
	}
}
event item_pickup
{
	if (event_var(es_userteam) equalto server_var(aw_alien_team)) do
	{
		if (event_var(item) notequalto "knife") do
		{
			es est_RemoveWeapon event_var(userid) 1
			es est_RemoveWeapon event_var(userid) 2
			es est_RemoveWeapon event_var(userid) 4
			es est_RemoveWeapon event_var(userid) 5
			es est_RemoveWeapon event_var(userid) 6
		}
	}
}
event round_end
{
	if (server_var(aw_gamemode) equalto "demolition") do
	{
		if (event_var(winner) equalto server_var(aw_alien_team)) do
		{
			es_centermsg =[ ПОБЕДА ЧУЖИХ ]=
			es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default ЧТО, ЧЕРТ ВОЗЬМИ ЗА РАСЛАБОН ЗДЕСЬ? ЦЕЛЬ ЕЩЕ НЕ РАЗРУШЕНА И ТВАРЕЙ ВСЕ БОЛЬШЕ И БОЛЬШЕ ПРЕБЫВАЕТ!
			
			es_xsetinfo randplay 0
			es_xrand randplay 1 2
			if (server_var(randplay) == 1) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_1.mp3 1.0"
			if (server_var(randplay) == 2) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_2.mp3 1.0"
		}

		if (event_var(winner) equalto server_var(aw_hccu_team)) do
		{
			es_xcentermsg =[ СПЕЦНАЗ ПОБЕДИЛ ]=
			es_xmsg #multi #green[AW]#lightgreen[КОМАНДИР]#default ЦЕЛЬ РАЗРУШЕНА! ОСТАЛОСЬ ДОБИТЬ ОСТАТКИ ЭТИХ ТВАРЕЙ!

			es_xsetinfo randplay 0
			es_xrand randplay 1 2
			if (server_var(randplay) == 1) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_1.mp3 1.0"
			if (server_var(randplay) == 2) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_2.mp3 1.0"
		}
	}
	else do
	{
		if (server_var(aw_gamemode) equalto "extraction") do
		{
			if (event_var(winner) equalto server_var(aw_alien_team)) do
			{
				es_centermsg =[ ПОБЕДА ЧУЖИХ ]=
				es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default ЭТА МИССИЯ ПРОВАЛЕНА! ТВАРИ ПРИБЫВАЮТ И МЫ НЕ СМОЖЕМ СПАСТИ ОСТАВШИХСЯ В ЖИВЫХ!
				
				es_xsetinfo randplay 0
				es_xrand randplay 1 2
				if (server_var(randplay) == 1) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_1.mp3 1.0"
				if (server_var(randplay) == 2) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_2.mp3 1.0"
			}

			if (event_var(winner) equalto server_var(aw_hccu_team)) do
			{
				es_xcentermsg =[ ПОБЕДА СПЕЦНАЗА ]=
				es_xmsg #multi #green[AW]#lightgreen[КОМАНДИР]#default ПОБЕДА ЗА НАМИ! ВЫ ХОРОШО ПОРАБОТАЛИ ПАРНИ!
			
				es_xsetinfo randplay 0
				es_xrand randplay 1 2
				if (server_var(randplay) == 1) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_1.mp3 1.0"
				if (server_var(randplay) == 2) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_2.mp3 1.0"
			}
		}
	}
	else do
	{
		if (server_var(aw_gamemode) equalto "invasion") do
		{
			if (event_var(winner) equalto server_var(aw_alien_team)) do
			{
				es_centermsg =[ ПОБЕДА ЧУЖИХ ]=
				es_msg #multi #green[AW]#lightgreen[КОМАНДИР]#default ЧЕРТ, МЫ ПОТЕРЯЛИ ЭТУ ЗАСТАВУ!
				
				es_xsetinfo randplay 0
				es_xrand randplay 1 2
				if (server_var(randplay) == 1) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_1.mp3 1.0"
				if (server_var(randplay) == 2) then es_delayed 1 foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/alienwin_2.mp3 1.0"
			}
			
			if (event_var(winner) equalto server_var(aw_hccu_team)) do
			{
				es_xcentermsg =[ ПОБЕДА СПЕЦНАЗА ]=
				es_xmsg #multi #green[AW]#lightgreen[КОМАНДИР]#default ХОРОШО! ЭТО БОЛЬШАЯ ПОБЕДА НАД ЧУЖИМИ!
				es_xsetinfo randplay 0
				es_xrand randplay 1 2
				if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_1.mp3 1.0"
				if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_2.mp3 1.0"
			}
		}
	}
	repeat stop end_round
}
block endround
{
	if (server_var(aw_gamemode) equalto "invasion") do
	{
		es_xcentermsg =[ ПОБЕДА СПЕЦНАЗА ]=
		es_xmsg #multi #green[AW]#lightgreen[КОМАНДИР]#default ХОРОШО! ЭТО БОЛЬШАЯ ПОБЕДА НАД ЧУЖИМИ!
		es_xdelayed 5 refcount increment sv_cheats 1
		es_xdelayed 5.25 endround
		es_xdelayed 5.5 refcount decrement sv_cheats 1

		es_xsetinfo randplay 0
		es_xrand randplay 1 2
		if (server_var(randplay) == 1) then foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_1.mp3 1.0"
		if (server_var(randplay) == 2) then foreach player tempuserid #human "es_playsound server_var(tempuserid) alienwave_mod/humanwin_2.mp3 1.0"
	}
}
block props
{
	es_fire event_var(userid) hegrenade_projectile ignite
}
block hccupopup
{
	popup create humanclassmenu
	popup addline humanclassmenu "==[ КЛАССЫ БОЙЦОВ ]=="
	popup addline humanclassmenu "Выберите свой класс:"
	popup addline humanclassmenu "->1. ШТУРМОВИК"
	popup addline humanclassmenu "->2. РАЗВЕДЧИК"
	popup addline humanclassmenu "->3. ПРИКРЫТИЕ"
	popup addline humanclassmenu "->4. СНАЙПЕР"
	popup addline humanclassmenu "->0. выход"
	popup menuselect humanclassmenu alienwave/humanclassmenu
	popup timeout humanclassmenu view 30

	popup create assaultmenu
	popup addline assaultmenu "=== КЛАСС ШТУРМОВИК ==="
	popup addline assaultmenu "Выберите себе оружие:"
	popup addline assaultmenu "->1. M4A1, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->2. AK47, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->3. AUG, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->4. SG-552, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->5. Famas, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->6. Galil, Deagle, HE Grenade, Vest"
	popup addline assaultmenu "->9. назад"
	popup addline assaultmenu "->0. выход"
	popup menuselect assaultmenu alienwave/assaultmenu
	popup timeout assaultmenu view 15

	popup create reconmenu
	popup addline reconmenu "=== КЛАСС РАЗВЕДЧИК ==="
	popup addline reconmenu "Выберите себе оружие:"
	popup addline reconmenu "->1. MAC-10, Compact, HE Grenade, Night.V, Vest"
	popup addline reconmenu "->2. TMP, Compact, HE Grenade, Night.V,Vest"
	popup addline reconmenu "->3. MP5-Navy, Compact, HE Grenade, Night.V,Vest"
	popup addline reconmenu "->4. UMP, Compact, HE Grenade, Night.V,Vest"
	popup addline reconmenu "->5. P90, Compact, HE Grenade, Night.V,Vest"
	popup addline reconmenu "->9. назад"
	popup addline reconmenu "->0. выход"
	popup menuselect reconmenu alienwave/reconmenu
	popup timeout reconmenu view 15

	popup create supportmenu
	popup addline supportmenu "=== КЛАСС ПРИКРЫТИЯ ==="
	popup addline supportmenu "Выберите себе оружие:"
	popup addline supportmenu "->1. M249, Dual Elites, HE Grenade, Vesthelm"
	popup addline supportmenu "->2. M3, Dual Elites, HE Grenade, Vesthelm"
	popup addline supportmenu "->3. XM1014, Dual Elites, HE Grenade, Vesthelm"
	popup addline supportmenu "->9. назад"
	popup addline supportmenu "->0. выход"
	popup menuselect supportmenu alienwave/supportmenu
	popup timeout supportmenu view 15

	popup create snipermenu
	popup addline snipermenu "=== КЛАСС СНАЙПЕР ==="
	popup addline snipermenu "Выберите себе оружие:"
	popup addline snipermenu "->1. Scout, USP, HE Grenade"
	popup addline snipermenu "->2. AWP, USP, HE Grenade"
	popup addline snipermenu "->3. G3SG1, USP, HE Grenade"
	popup addline snipermenu "->4. SG-550, USP, HE Grenade"
	popup addline snipermenu "->9. назад"
	popup addline snipermenu "->0. выход"
	popup menuselect snipermenu alienwave/snipermenu
	popup timeout snipermenu view 15
}
block humanclassmenu
{
	if (server_var(_popup_choice) == 1) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es popup send assaultmenu server_var(_popup_userid)
		}
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es popup send reconmenu server_var(_popup_userid)
		}
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es popup send supportmenu server_var(_popup_userid)
		}
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es popup send snipermenu server_var(_popup_userid)
		}
	}
}
block assaultmenu
{
	if (server_var(_popup_choice) == 1) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_m4a1
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_ak47
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_aug
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_sg552
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 5) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_famas
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 6) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es_give server_var(_popup_userid) weapon_galil
			es_give server_var(_popup_userid) weapon_deagle
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_assaultsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_assaultsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 9) do
	{
		es popup send humanclassmenu server_var(_popup_userid)
	}
}
block reconmenu
{
	if (server_var(_popup_choice) == 1) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_mac10
			es_give server_var(_popup_userid) weapon_p228
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_kevlar
			es give server_var(_popup_userid) item_nvgs
			es playerset health server_var(_popup_userid) server_var(aw_reconsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_reconsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_tmp
			es_give server_var(_popup_userid) weapon_p228
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_kevlar
			es give server_var(_popup_userid) item_nvgs
			es playerset health server_var(_popup_userid) server_var(aw_reconsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_reconsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_mp5navy
			es_give server_var(_popup_userid) weapon_p228
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_kevlar
			es give server_var(_popup_userid) item_nvgs
			es playerset health server_var(_popup_userid) server_var(aw_reconsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_reconsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_ump45
			es_give server_var(_popup_userid) weapon_p228
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_kevlar
			es give server_var(_popup_userid) item_nvgs
			es playerset health server_var(_popup_userid) server_var(aw_reconsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_reconsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 5) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_p90
			es_give server_var(_popup_userid) weapon_p228
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_kevlar
			es give server_var(_popup_userid) item_nvgs
			es playerset health server_var(_popup_userid) server_var(aw_reconsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_reconsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 9) do
	{
		es popup send humanclassmenu server_var(_popup_userid)
	}
}
block supportmenu
{
	if (server_var(_popup_choice) == 1) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_m249
			es_give server_var(_popup_userid) weapon_elite
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_supportsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_supportsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_m3
			es_give server_var(_popup_userid) weapon_elite
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_supportsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_supportsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_xm1014
			es_give server_var(_popup_userid) weapon_elite
			es give server_var(_popup_userid) weapon_hegrenade
			es give server_var(_popup_userid) item_assaultsuit
			es playerset health server_var(_popup_userid) server_var(aw_supportsoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_supportsoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 9) do
	{
		es popup send humanclassmenu server_var(_popup_userid)
	}
}
block snipermenu
{
	if (server_var(_popup_choice) == 1) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_scout
			es_give server_var(_popup_userid) weapon_usp
			es_give server_var(_popup_userid) weapon_hegrenade
			es playerset health server_var(_popup_userid) server_var(aw_snipersoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_snipersoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 2) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_awp
			es_give server_var(_popup_userid) weapon_usp
			es_give server_var(_popup_userid) weapon_hegrenade
			es playerset health server_var(_popup_userid) server_var(aw_snipersoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_snipersoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 3) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_g3sg1
			es_give server_var(_popup_userid) weapon_usp
			es_give server_var(_popup_userid) weapon_hegrenade
			es playerset health server_var(_popup_userid) server_var(aw_snipersoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_snipersoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 4) do
	{
		es_xset get_player_team 0
		es_getplayerteam get_player_team server_var(_popup_userid)
		if (server_var(get_player_team) equalto server_var(aw_hccu_team)) do
		{
			es est_RemoveWeapon server_var(_popup_userid) 1
			es est_RemoveWeapon server_var(_popup_userid) 2
			es est_RemoveWeapon server_var(_popup_userid) item_nvgs
			es_give server_var(_popup_userid) weapon_sg550
			es_give server_var(_popup_userid) weapon_usp
			es_give server_var(_popup_userid) weapon_hegrenade
			es playerset health server_var(_popup_userid) server_var(aw_snipersoldiers_health)
			es playerset speed server_var(_popup_userid) server_var(aw_snipersoldiers_speed)
		}
	}
	if (server_var(_popup_choice) == 9) do
	{
		es popup send humanclassmenu server_var(_popup_userid)
	}
}
block alienpopup
{
	popup create alienpopup
	popup addline alienpopup "==[ ЧУЖИЕ ]=="
	popup addline alienpopup "Выберите свой класс:"
	popup addline alienpopup "->1. Assault Alien"
	popup addline alienpopup "->2. Recon Alien"
	popup addline alienpopup "->3. Support Alien"
	popup addline alienpopup "->0. выход"
	popup menuselect alienpopup alienwave/alienpopup
	popup timeout alienpopup view 30
}
block alienpopup
{
	if (server_var(_popup_choice) == 1) do
	{
		es playerset model server_var(_popup_userid) "player/slow/aliendrone_v3/slow_alien"
		es playerset health server_var(_popup_userid) server_var(aw_assaultalien_health)
		es playerset speed server_var(_popup_userid) server_var(aw_assaultalien_speed)
		es_tell server_var(_popup_userid) #multi #green[AW]#default ВЫ РЕШИЛИ СТАТЬ ЧУЖИМ!!!
	}
	if (server_var(_popup_choice) == 2) do
	{
		es playerset model server_var(_popup_userid) "player/elis/vd/verdugo"
		es playerset health server_var(_popup_userid) server_var(aw_reconalien_health)
		es playerset speed server_var(_popup_userid) server_var(aw_reconalien_speed)
		es_tell server_var(_popup_userid) #multi #green[AW]#default ВЫ РЕШИЛИ СТАТЬ ЧУЖИМ!!!
	}
	if (server_var(_popup_choice) == 3) do
	{
		es playerset model server_var(_popup_userid) "player/elis/hk/hellknight"
		es playerset health server_var(_popup_userid) server_var(aw_supportalien_health)
		es playerset speed server_var(_popup_userid) server_var(aw_supportalien_speed)
		es_tell server_var(_popup_userid) #multi #green[AW]#default ВЫ РЕШИЛИ СТАТЬ ЧУЖИМ!!!
	}
}
block info_modpopup
{
	popup create info_modpopup
	popup addline info_modpopup "  Alien Wave - v1.30.1 "
	popup addline info_modpopup " МОД КОМПАНИИ Bioko/B!oKoxo (alias Kal4nger)"
	popup addline info_modpopup " МОД ПЕРЕВЕДЁН KINGом"
	popup addline info_modpopup " САЙТ КОМПАНИИ Bioko: http://alienwave.comze.com"
	popup addline info_modpopup "  0. Выход"
	popup menuselect info_modpopup alienwave/info_modpopup
	popup timeout info_modpopup view 60
}
block info_itempopup
{
	popup create info_itempopup
	popup addline info_itempopup "  Список специального оружия и пунктов"
	popup addline info_itempopup " - Граната напалма: Ваша граната может сжечь чужих!"
	popup addline info_itempopup " - Ледяная граната: Ваша флешка может заморозить чужих."
	popup addline info_itempopup "  0. Выход"
	popup menuselect info_itempopup alienwave/info_itempopup
	popup timeout info_itempopup view 60
}
block info_commandpopup
{
	popup create info_commandpopup
	popup addline info_commandpopup "  Список команд"
	popup addline info_commandpopup " - !info_mod"
	popup addline info_commandpopup " - !time_left"
	popup addline info_commandpopup " - !info_command"
	popup addline info_commandpopup " - !health"
	popup addline info_commandpopup " - !info_item"
	popup addline info_commandpopup "  0. Выход"
	popup menuselect info_commandpopup alienwave/info_commandpopup
	popup timeout info_commandpopup view 60
}
